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Since the live broadcast of “Infinite Warmth” announced the launch of the “Fantasy Test”, today (April 24) the server door has finally been opened. What kind of fantasy world is behind the door has indeed attracted endless reverie.

From a personal emotional point of view, I really want to see the new generation of Nuannuan; from a work perspective, I also want to personally experience what an open world + dress-up game is like, and see what paper folding brings to the industry. What a new idea.

So at 10 o’clock today, Mr. Gyro knocked on the door of Miracle Continent on time.

“Complete plan” for changing the track

It is really difficult to count the advantages of “Infinite Warmth” on the first day of beta testing. There are so many worth talking about that it’s hard to prioritize them all. After thinking about it again and again, I decided to start with the opening CG.

The beginning of a story is always important. It will determine how we view the “world” and will also become the background of our memories when we look back on it later. From this point of view, the opening of “Infinite Warmth” has reached an excellent movie-level level: concise narrative, outstanding style, and classic plots – directly, efficiently, and unconventionally arousing the resonance of players.

Specifically, when Nuan Nuan steps into the dusty attic, encounters a magical dress suit, she dances with it unexpectedly, and is finally pulled into a different world… It is really a fairy tale fantasy style, and also full of magic. The theme features of the Nuannuan series.

To be honest, I feel aroused by a set of clothes.

The installation of the classic section is like Cinderella putting on the glass slipper; Lucy glimpses the scenery of the Kingdom of Narnia from the wardrobe; Harry closes his eyes and rushes to platform 9-3/4… with a destiny-like miracle Moment separates the space between reality and imagination. Familiar, but never tire of it.

The fantasy atmosphere established by the opening CG continues into the main body of the game.What’s even more surprising is that you can clearly feel that the production team’s interpretation of “fantasy” isRich and layeredof:

For example, in the novice tutorial level(It is also the part that introduces the worldview), the setting up of the scene has a strong sense of epicness. Vegetation grows in the dilapidated and deserted majestic buildings, and the sunlight shines on the mysterious and wordless murals. When walking among them, you feel like you can hear the whispers of the gods.

And when players enter the first main area, the Wish Wilderness, the small town scenery with scattered bungalows, clusters of flowers, and people coming and going brings a feeling of tranquility, warmth, and relaxed daily life.

Every time I arrive at a new scene, I will think to myself: This place is perfect for taking pictures, and then evaluate which outfit will be more “photogenic”. I believe this must be a common thought among many Nuannuan players.

Think more deeply,Isn’t this the ultimate solution to changing tracks?

The open world means that after players get their favorite costumes, they no longer have to “admire themselves” in a small photography space. They can wear them and travel to every corner of the world, interacting with all kinds of characters. The imagination space of second creation has also been infinitely expanded: pastoral pastoral, fantasy epic, Chinese garden… How many styles of works based on Miracle Continent can players create in the future? Perhaps we can only wait for the public beta to witness.

It can only be said that as the “originator” of the domestic dress-up circuit, Fangzhi understands the secrets of dress-up.

An open world connected by “Fantasy Stars”

Of course, a game of this size must not be “appealing but useless”. What kind of gameplay is used to fill it is very important. In the general understanding of the industry, open worlds are often tied to the depth of combat.

My personal point of view is that due to considerations such as IP tonality and user portraits, “Infinite Warmth” is not suitable to follow this proven path. After actually playing today, I can clearly feel that combat is lighter in this game.

Compared with combat, “collection” is more like the main axis of the gameplay of “Infinite Warmth” – a variety of mini-games and special map levels are scattered all over the Miracle Continent, becoming the main content of the open world module, and the rewards of these gameplays are usually core props“Fantasy Star”, players can use it to unlock design drawings for clothing sets. As a result, the main plot and dress-up gameplay are also closely linked to the open world.

It is precisely because of the core reward mechanism that the development team is able to fill the world with all kinds of fantastic ideas:

Some fantasy stars are hidden in the corners of towns, and players need to use suit abilities such as floating jumps, or meet certain restrictions to obtain them;

Some fantasy stars are hidden in special spaces(Can be understood as the temple in the Zelda series)players need to enter it and solve the level puzzle to obtain it;

In my opinion, the various mini-games have a more important role:Allow players to deeply interact with the open world.They guide players to appreciate the scenery from different angles, discover Easter eggs hidden in details, and explore the civilization and truth hidden in the world.

Now that the open world gameplay has been roughly straightened out, it’s time to talk about the “dress-up” gameplay, another major module of the game.

In this regard, in fact, most players(including me)They all have full trust in the development team, after all, that is the foundation of the Nuannuan series. “Infinite Warmth” responds to this trust without any surprise: the design and fabric materials of the clothing are full of details, and the dynamic performance under different lights and environments is also quite commendable.

Especially the floating suit, the soft and light feeling almost overflows the screen.

In addition to the expected excellence, there are also unexpected surprises.

In related discussion groups, the design most mentioned by players today is the clothing illustration of “Infinite Warmth”.With exquisite paper-cutting art and silky dynamic special effects, opening the illustrated book is like opening a fairy tale picture book.(or handbook)every page attracts players’ attention.

You can always believe in the art of paper folding

On the first day of beta testing, there are still many daily gameplays that I have not had time to experience in detail, such as playing with cats and dogs, riding a bicycle around the world, picking up a fishing rod and fishing, etc. shown in the live broadcast. But based on the content that Gyro Master has played, it can be said that the quality of “Infinite Warmth” indeed exceeds expectations. Even though it still needs to be polished and optimized in many aspects, it has achieved a complete framework, substantial gameplay, and clear theme in the first beta stage – the rest is actually just a matter of time.

What else is there to say? Just wait for the flowers to bloom.

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