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96 model numbers will be released in May! Kaiying Diandian Lingxi Sanqi was approved, NetEase has another “Danzi”? The neglected “villain” character arc has become a new direction for game narratives
【Game-Time News】

At 10:00 am on May 10th, the heroic action mobile game “Honor of Kings: Dawn of the Stars” (hereinafter referred to as “Dawn”) developed by Tencent Tianmei Studio Group will be launched on the “Fighting Master Advance Server”. Specific experience qualifications and benefits will be drawn. Continue to pay attention to the official website and public account updates of Daybreak. According to official news, this advance server is a limited-number, non-deleted mode, aiming to open the advance server for players to experience the game. At the same time, the final optimization and polishing of the product will be carried out in response to the problems reported by users in previous tests. From product establishment to various tests, Daybreak has been focusing on gameplay polishing and careful tuning. This low-key launch of the advance server also shows that the official has always adhered to player orientation and methodical long-term planning.

More than just fighting!Positioning hero action mobile game, character-based unlimited action imagination

[This experience mode is mainly based on fighting gameplay and horizontal version mode]

  • Narrative and worldview

The world of Daybreak originated from the classic plot of the King’s orthodox IP story “Allies” – Hua Mulan chopped up the “Heart of Daybreak” to stop Ming Shiyin’s conspiracy, and the broken Heart of Daybreak created the parallel world of Daybreak that is now chaotic in time and space. . Therefore, here, players can not only see the heroes from the Continent of Kings, but also see the king characters (i.e. skins) from other parallel time and space independently transformed into “fighters” gathered in the world of Dawn, with their own independent skill sets.

At the same time, the king character who comes to the world of Daybreak will also embark on the road of experience to defeat himself and crush his dark heart. Every king character, even the neutral units in the Canyon of Kings, may have the opportunity to appear and have their own exclusive new plot. At present, more than 30 fighters have appeared in Daybreak, and the remaining fighters will be revealed exclusively in Daybreak!

  • role conception

In order to respond to players’ deep emotions for the King IP while taking into account the core experience of action games, Daybreak has added a presentation method with “Daybreak” characteristics to the character’s visual, auditory and action operations on the basis of ensuring the core of the King IP. The Beast of the Canyon, Scarlet Guardian, which has already been met with players, is a typical case that combines familiarity with freshness.

The “Red BUFF” attack mode in Canyon of Kings is single, and it is not ideal to directly transfer it to an action game. To this end, the Daybreak R&D team produced multiple models during the creation process. Some are more “domineering and fierce”, some are more “silly”, some are very “cute” pet forms, and some are more similar to the original design. Version. Based on player feedback, the team finally chose the red buff image that is more familiar to players and closer to the king version, and innovatively added the image of “River Spirit” to dilute the feeling of red buff as a ferocious beast and convey the unique feeling of Daybreak. Kindness concept.

The “fighters” who come to Daybreak will also receive new models, and the charm of the characters will be displayed in a more three-dimensional and detailed manner, which is also well received by players.

In addition, Breaking Dawn also incorporates some Easter eggs from the King’s IP for players to discover. For example, in Luban No. 7’s “Dawn Breaking Technique”, Luban No. 1 to No. 6 will come to assist in the battle and attack together. Each Luban will have a corresponding scene. image and setting.

  • Scene design

In terms of scene design, Daybreak has made a distinctive interpretation of the iconic scenes in the World of Kings, and the themed battlefields of different styles will bring players a surprising visual experience.

This is the supreme arena of the Dawn World, where fighters will engage in peak battles amidst the cheers of the crowd.

[Fighting gameplay map “Guixu Arena”]

This is the dock of Chang’an City. Chang’an never sleeps, boats are sailing on the Tianhe River, and unknown battles are taking place at the dock.

[Fighting gameplay map “Qujiang Pier”]

This is where the Mingsha Ancestral Tree is located. In this maze of woods, a battle between the two fighters is about to break out.

[Fighting gameplay map “Deep Forest Secret Valley”]

Different styles of themed scenery and special interactive mechanisms will be presented in unique scenes, bringing players a familiar and surprising visual and combat experience.

Keep integrity and innovate to create exclusive action aesthetics for Daybreak

Take the platform combat PVP mode currently exposed in Daybreak as an example. Players can operate king characters with different abilities, compete on an ever-changing and interactive battlefield, and use rich and varied skill mechanisms to knock away opponents as much as they want.

In terms of combat design in this mode, the “fighters” that players can operate are based on the skill characteristics of the king’s character, allowing players to quickly become familiar with the game the moment they come into contact with Dawn. At the same time, fighters will have new moves in the dawn combat environment, and there will also be a unique “Dawn Technique” that shows the highlight moments of fighting, providing players with the opportunity to turn the tide of the battle.

In addition, in order to provide players with a better combat experience, the Daybreak R&D team has in-depth cooperation with Shanghai Sports University to draw inspiration from traditional martial arts and add new elements to the action design.

Taking the development process of “Qinglian Sword Fairy” as an example, the team first needs to ensure that the core impression of King players of King’s classic character Li Bai is restored – that is, his signature three-stage skills. On this basis, the production team and martial arts teachers extracted the movements from the traditional Chinese sword technique “Qingping Sword Move”, and combined it with the sword style of the king Li Bai to create The “Green Lotus Sword Immortal” belonging to Dawn was released.

Put player feedback first and focus on long-term operational ideas

After several tests, Daybreak and core players have formed a fairly benign interaction model.

For example, considering that the action genre is easy to get started but difficult to master, and players are easily polarized in terms of strength, the main creative team has successively opened columns such as “Play it at Xiaoxia” and “30S Combo Tutorial” on the official account to accompany players in the game at dawn. Growth and achievement.

In response to player feedback, the planner regularly updates columns such as “Planning Coming Soon” and “Xiao Planning Lianmai” on the official account.

Among them, the “Planning is coming soon” is mainly in the form of planning duty, which is mainly responsible for summarizing the problems raised by players and giving solutions; while the “Xiao Planning Lianmai” column focuses on the game experience and character balance feedback from players. Sexual issues, the phased synchronization project team’s solutions to player feedback issues and game adjustment plans.

In the pre-test, Daybreak has successively and quickly announced and optimized key issues that players are concerned about, including network latency, character lags, and weapons brought into battle, striving to ensure that everything is responsive and everything is implemented.

In this test without deleting files, Daybreak has also made drastic adjustments and lightened the burden on the problems that players have frequently reported in the past, such as too many red spots and heavy development. On the one hand, the UI level has been greatly optimized, and the frequency of triggering red dots such as inscriptions and character tutorials has been greatly reduced and folded for storage. The entrance to the main hall has been organized into two modules: plot and combat, which greatly improves players’ comfort in interaction; on the other hand, the cultivation The system has added a “one-click completion” mechanism, such as automatic mechanism analysis, one-click speed pass, etc. At the same time, it directly cancels some of the connections between development and fighting, as well as attributes such as appearance and combat power. The cost of game time and development pressure are all improved. Hugely tuned. In response to this behavior of “listening to advice”, players have expressed positive recognition of Brother Xiao.

Outside the game, in order to provide players with richer information and teaching content, as well as more practical game tools, the in-game micro-community H5 and the King’s Camp APP Dawn Zone have also been customized and upgraded, and will provide players with information including record query, Character guides, official guides and other diverse content.

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