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Game-Time report/With the official announcement of Blizzard and NetEase’s “recombination”, the industry and players are focusing on “World of Warcraft”. NetEase said that as of 23:59 on the day Blizzard officially announced its return, the number of players who had reserved “World of Warcraft” exceeded 2 million in less than one day. On the day of return, the project team received over 1,000 resumes in their mailbox. In addition, NetEase also helped recover nearly 150,000 Chinese server player accounts and repaired 92,000 accounts on the first day to prepare for the return of players.

While everyone’s attention was focused on World of Warcraft, what no one expected was that another NetEase game was “super awesome”.

Since switching to the F2P “free to play” model in July last year, the martial arts chicken-eating brother “Eternal Tribulation” has achieved the “three major steps” of Steam online from tens of thousands, more than 200,000, and 300,000 at the same time. Growth, and on April 11, the number of people online at the same time on Steam for this product “catapulted” to more than 370,000, a surge of more than 20% from the number of people online on weekdays, setting a record high.

Considering that the game is still being released on the console platform and has a PC version released directly from the official website, it is obviously a certainty that the number of people online at the same time on all platforms will exceed 400,000 on April 12.

“Everlasting” Steam simultaneous online status in the past six months

Three major factors jointly create the “strongest eternal disaster”

This achievement is due to many factors: the launch of the new “Tempering Season” of “Everlasting” coincides with the return of Blizzard and many other major events.

Blizzard is back, and the Gorehowl sculpture is about to be rebuilt. The official account of “Eternal Calamity” also joked on Weibo: “We have offended many people before, and we have paid for the Gorehowl money.” The “Eternal Calamity” mobile game also took advantage of the trend and teased: “How about a new weapon with a boomerang…”

In addition to “riding” the popularity of Blizzard’s return, the mobile game “Forever” also launched its first beta test at the beginning of this month, which caused a sensation among players and also brought a wave of traffic to the “Forever” PC game.

According to the NetEase Leihuo UX User Experience Center, the number of players who poured in just two days before the test has reached 9 times the size of the first test of the “Eternal Calamity” PC game, and 128 times the size of the first test of the “Backwater Cold” mobile game. It refreshed the historical record of similar tests of Thunder Fire.

Leihuo UX also reported that the next-day retention of the mobile game “Everlasting” hit the third-highest level in Leihuo history, which was only 0.2 percentage points lower than the second-highest first test of the product. This indicates that the mobile game “Eternal Tribulation” will achieve better results.

Finally, the popularity of the game is naturally inseparable from the high quality of the product itself. In this “S12 Tempering Season”, “Eternal Calamity” has completely redone the talent system, and upgraded the gameplay such as “Penglai Island”. In addition, a brand new entertainment method “Hot Blood Fighting Ball” has attracted wide popularity.

To put it simply, “Hot Blooded Fighting Ball” is similar to the real-life volleyball gameplay, and combines the cold weapon fighting features of “Eternal Calamity”. Players need to use skills to hit each other and make the ball faster. If one party fails to move in time and is hit by the ball, it will suffer damage.

The game is divided into 9-player solo play or 3V3 black-and-white play. In team play, in addition to intercepting the opponent’s ball, players can also chase the ball from their teammates to change the speed and trajectory of the ball, catching the enemy off guard. ; In addition, using character skills and equipment dropped on the field, you can hit various golf paths such as lobs, left arcs, and right arcs. Various designs inject thousands of changes into the simple “you pick me up and fight”, making the game full of fun.

Nowadays, the development trend of game platform is obvious. Large-scale game products such as “Genshin Impact” and “Peace Elite” have all added new entertainment methods to improve the overall retention of the product by providing players with a variety of game fun methods. Rate. The design of “Eternal Calamity” that combines ball games with multiplayer action mechanisms is full of ingenuity.

In “Overwatch”, some players have previously discovered the “Genji Ping Pong” gameplay – that is, operating the character “Genji” and rebounding E skills against each other to form a gameplay similar to table tennis, and it is a great time to play. In other action games, ball gameplay is also full of fun potential.

In addition to the long-lasting ball sports games such as “NBA 2K”, we have previously seen “Knockout City” with dodgeball gameplay and “Racing and Pool” gameplay.rocket league“, etc., are all multiplayer action games with original gameplay based on ball games. After the “Hot Blood Fighting Ball” attracted attention, in the future we may see more action game products launch entertainment models based on ball gameplay.

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