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GameLook Report / The Olympic Council of Asia (OCA) made a decision at the General Assembly on July 8, and e-sports was once again selected as an official event for the twentieth Asian Games (2026/Nagoya).

E-sports, as an emerging form of sports, has been loved and recognized by more and more people in recent years. In 2017, the Olympic Council of Asia (OCA) announced that e-sports will be a demonstration event for the 2018 Asian Games in Jakarta, Indonesia and a medal event for the 2022 Asian Games in Hangzhou, China.

Among them, the e-sports competition of the 2018 Jakarta Asian Games includes six games, namely “Legend of AOV”, “Clash of Clans: Royal War”, “Hearthstone”, “League of Legends”, “efootball 2018” and “StarCraft 2”.

In 2022, e-sports will appear as a medal event for the first time at the Asian Games held in Hangzhou, China. Athletes will compete in League of Legends, King of Glory Asian Games, Peace Elite Asian Games, Dota, Dream Three Kingdoms 2, Street Fighter 5, and FIFA Online 4. Competing in big projects.

This also makes GameLook curious about which games will be selected as official events in the 2026 Nagoya Asian Games?

While the Japanese company is well-known in the history of video games, Japan’s e-sports industry has struggled due to a variety of factors including restrictive laws, lack of infrastructure and support for professional players and teams, and cultural barriers to e-sports as a legitimate sport. The competitive scene has been lagging behind the rest of Asia.

In order to promote the growth and development of e-sports in Japan, the three major organizations in Japan, namely the Japan E-Sports Association (JeSA), the E-Sports Promotion Organization (EPO) and the Japan E-Sports Federation (JeSF), jointly established the Japan E-Sports Federation (JeSF) in 2018. Union (JeSU).

JeSU is also the first national e-sports league in Japan and has become the official governing body of e-sports in Japan.

It is also combined with the information on the official website of the Japan E-Sports Union (JeSU) that the author made a bold prediction.

According to the information on JeSU’s official website, there are currently only 17 games that have been certified by the organization (only JeSU-certified games will provide cash rewards), as of June 2023, including “eFootball”, “COD”, “Street Fighter 6″, ” DNF”, “Dead or Alive 6”, “TEPPEN”, “Monster Strikeball”, “Puzzle and Dragons”, “Colorful Six”, etc.

First of all, the MOBA category is most likely to be selected for the Nagoya Asian Games. The big probability is AOV, LOL, and Dota2.

As for the sports simulation category, due to the breakup between EA and FIFA, and the fact that Japanese players won the gold medal in the “efootball 2018” project of the 2018 Jakarta Asian Games, the author thinks that “eFootball” should be a certainty. The same goes for fighting games, and it should be Capcom’s “Street Fighter” unsurprisingly.

As for shooting games, in addition to JeSU-certified “COD” and “Colorful Six”, considering the popularity of games in Japan and NetEase’s investment in the Japanese e-sports market, NetEase’s “Wild Action” actually has a battle in this category Power.

In addition to the above four categories, which game with a strong Japanese local style such as “Monster Strike” and “Puzzle and Dragons” will be selected? Will there be two-dimensional games (such as replacing the category of Hearthstone representative cards) selected? Waiting for follow-up official news to reveal the answer.

The re-selection of e-sports to the Asian Games is undoubtedly a great news for the Japanese e-sports market. This not only means that Japanese e-sports players will have the opportunity to show their style on the international stage, but also means that the Japanese e-sports industry will usher in more policy support and social recognition.

At the same time, this has also played a positive role in promoting the development of e-sports, a new form of sports and culture. The selection of e-sports shows the vitality and potential of the e-sports market, and it also helps to expand the awareness and influence of e-sports, bringing more opportunities and challenges to e-sports fans and practitioners.

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