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Game-Time reports/At the end of January, many domestic listed game companies including Century Huatong, Perfect World, Kaiying Network, Youzu Network, Glacier Network, etc. have released their 2023 annual performance forecasts, and some of them have performed well. Net profit has achieved a turnaround from losses to profits in 2022, or further high growth in profits.

Of course, not all companies have reported good news. As of the time of writing, the 2023 performance forecasts of many domestic game companies show mixed results.

Century Huatong: turning around lossesfor profit

On January 30, Century Huatong released its 2023 performance forecast, which showed that last year, the company successfully turned losses into profits, and the net profit attributable to shareholders of listed companies was approximately 400 million to 600 million yuan; net profit after deducting non-recurring gains and losses It is 429 million to 600 million yuan.

Century Huatong said that the company’s consolidated operating income this year increased by approximately 20% compared with the same period last year, mainly due to the high growth in the income of the company’s holding subsidiary Diandian Interactive, which focuses on overseas games. The company has abundant cash flow, and the net cash flow generated from consolidated operating activities this year increased by more than 70% compared with the same period last year.

Kaiying Network: Profit surges

On January 17, Kaiying Network also released a performance forecast stating that the company’s net profit attributable to shareholders of listed companies in 2023 will be approximately 1.3 billion to 1.7 billion yuan, an increase of 26% to 65% compared with the same period in 2022; Net profit after deducting non-recurring gains and losses was 1.17 billion-1.61 billion yuan, a year-on-year increase of 22%-68%.

Kaiying said that in 2023, many games operated by the company such as “Original Legend”, “Battle of Angels”, “Legend of Sword and Fairy”, “Stone Age: Awakening”, “All the People” and other games performed well, and the company’s overall revenue and Profit achieved substantial growth.

Baotong Technology: Profit surges

Baotong Technology also successfully released a performance report on turning losses into profits on the same day. Data shows that Baotong Technology’s net profit attributable to shareholders of listed companies in 2023 will be approximately 90 million to 135 million yuan, compared with the same period in 2022 An increase of 122%-134%; net profit after deducting non-recurring gains and losses was 75 million-112.5 million yuan, a year-on-year increase of 117%-126%.

Baotong Technology stated that in 2023, in addition to the company’s industrial Internet business operating income increased by more than 20% compared with the same period last year, its overseas business has made great progress and achieved new breakthroughs. It also produced a new game “Dyta Brave (Mosaic Hero)” , the game achieved sales exceeding 20 million US dollars in a single month, setting a new record for the highest monthly sales of subsidiary Yihuan.

Youzu.com: turning losses into profits

Similarly, Youzu Networks. On January 30, Youzu released a performance forecast stating that in 2023, the company’s net profit attributable to shareholders of listed companies will be approximately RMB 80 million to RMB 120 million; after deducting non-recurring gains and losses, The net profit was 50 million to 75 million yuan, successfully turning losses into profits.

YOOZOO attributed the fluctuation in performance to the company’s insistence on the “Global Card+” strategy, including “Young Three Kingdoms”, “Young Three Kingdoms 2”, “Game of Thrones: Winter is Coming” web games and “Infinity Kingdom” mobile games. Refined operations and long-term operations bring players a better gaming experience. A number of the company’s self-developed games have been launched in various regions around the world and have achieved good results.

Glacier Network: Profit surges

Shenzhen Glacier Network was the first to issue a performance forecast. On December 26 last year, Glacier Network released a report stating that in 2023, the company’s net profit attributable to shareholders of listed companies will be approximately 265 million to 350 million yuan, compared with the same period in 2022. An increase of 105%-171%; net profit after deducting non-recurring gains and losses was 200 million-270 million yuan, a year-on-year increase of 111%-185%.

The main reason for the change in the company’s performance is the continued operation of card game products such as “X-hero” (overseas), “Super World” (domestic), and “Hero Clash” (Super World overseas version), as well as increased recharge and revenue. .

Of course, some companies will have a more difficult year in 2023.

Perfect world: reduced profits

On January 26, Perfect World also released its 2023 performance forecast. Data shows that in 2023, Perfect World’s net profit attributable to shareholders of listed companies will be approximately 450 million to 530 million yuan, a decrease compared with the same period in 2022. 67%-61%; net profit after deducting non-recurring gains and losses was 190 million-230 million yuan, a year-on-year decrease of 72%-66%.

Perfect World stated that due to the impact of the game product research and development cycle in 2023, the company will launch fewer new games. Several games in operation continue to achieve long-term operations through content updates, refined marketing, etc. However, due to the impact of the natural life cycle, the sales volume is compared with It will fall back in 2022, and the corresponding performance contribution will decline year-on-year.

Caesar Culture: Continue to Lose Money

On January 30, the performance forecast released by Caesar Culture showed that in 2023, the company’s net loss attributable to shareholders of listed companies would be 725 million to 895 million yuan; the net loss after deducting non-recurring gains and losses would be 582 million to 752 million yuan.

Caesar Culture said that in 2023, most of the company’s existing game products have entered the second half of their life cycles, and game sales have declined. In addition, some new products have not been launched as scheduled or have been online for a short time. The company’s revenue has dropped significantly, and its gross profit has declined significantly. reduce.

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