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UK games market grew 4.4% last year PS software revenue overtakes Nintendo From Butter Club to major international companies, why are game manufacturers doing this business?

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Game-Time report/In the first two months of this year, overseas game companies laid off nearly 10,000 people, telling everyone that the haze in the game industry this year has not yet dissipated for a while.

But in addition to workers in large companies who live near high-voltage lines, the downturn in the entire industry has actually had an even greater impact on solo travel teams.

Recently, some foreign media interviewed a number of independent game teams and explained the tragic situation of independent game teams that are difficult to raise money due to the economic downturn and are closing down and withdrawing from the market.

For example, at the end of February this year, after nearly 16 years in the industry, Die Gute Fabrik studio announced that it would suspend operations due to “the current funding and investment challenges in the game industry.” The studio has launched the Sportsfriends, Mutazione and Saltsea Chronicles trilogies in 2013, 2019 and 2023. Although they are not huge hits, the products have a pretty good reputation.

“The publishing and investment environment is very difficult right now for companies and projects of our size, making it extremely difficult for Die Gute Fabrik to raise funding for our next project,” the studio said in a statement.

A similar situation also happened to Eggnut, the developer of “Raccoon Detective”. At the beginning of this month, the team issued a statement saying, “Due to continued complications in funding issues, we are unable to continue developing the new game we have been working on for the past two years. “

Similar to Die Gute Fabrik Studio, Eggnut said that it is using its remaining funds to provide a financial cushion for team members to find new opportunities, and currently the studio only exists to maintain the status of its existing published games.

“The world is on fire. The game industry is f*cked. Call your mom.”

——Eggnut

Of course, in addition to the solo gaming teams that were forced to disappear, some teams that are still working hard in the game industry are actually struggling on the line of life and death.

For example, Aggro Crab is developing an underwater soul-like game “Another Crab’s Treasure”. In an interview with foreign media, the studio’s founder Nick Kaman publicly stated that the studio’s funds have completely dried up.

It is worth mentioning that due to special national conditions, while Seattle-based Aggro Crab was developing “Another Crab’s Treasure”, the studio experienced burglaries three times in the first few weeks of this year, including the company’s Xbox and SSD. Hard drives, etc., were all taken away, which can be said to add insult to injury.

Even a solo game team that is lucky enough to have ideas and creativity may encounter difficulties at the launch stage and face a tragic situation where no one is willing to invest.

Keoken, the developer of the sci-fi thriller series “Deliver Us Mars” and “Deliver Us the Moon”, shared his experience of difficult birth of his new project. Its founder, Koen Deetman, said that in two years, he conducted more than 500 failed proposals using five different gameplay demos for publishers.

“We understand that some games won’t get signed, or shouldn’t be made,” Deetman said. “But to create, tweak, and remarket five different games to over 40 publishers, only to be constantly rejected because it’s too unique, not unique enough, too high-budget, too low-budget, too commercial, not commercial enough— —You start to wonder if it’s really just us who need to think again, or if there are other issues at play here.”

“The model for game making is failing,” he added, “and it desperately needs a more efficient and long-lasting way to create these experiences. Combined with the post-COVID correction, signs of recession and inflation, and the economic downturn affecting most companies There was a massive wave of layoffs, which led to a huge downward spiral of deeply unintuitive pessimism.”

Thomas Sala, the individual developer of the British BAFTA-nominated air combat game “Falcon”, also expressed similar pessimism:

“If you want to get media and exposure, forget it. If you want streamers to play, forget it. If you want to participate in exhibitions? Forget it. Want to get funding? Forget it, because you need more money to pay for it. Stuff, if you’re not absolutely top notch, you don’t get paid. Everything is locked behind a paywall and everyone is struggling for the remaining funds.”

However, on the one hand, independent gamers complained that they could not find a publisher and no one was willing to invest. On the other hand, Dave Oshry, the head of New Blood, a publisher of shooting games, expressed a different view.

“Although it’s been tough for everyone, there are actually a lot of companies that are still doing very well, and a lot of independent developers are succeeding, like Balatro, which sold a million copies in less than a month, and you’re just doing it in all the gloom. I haven’t heard of them in the negative press.”

It is true that the current industry downturn is difficult to change for a while, and in business, failure and success are commonplace. However, as a highly commercialized game industry, where creativity and gameplay are relatively prioritized, solo gaming has always been the focus of many commercial games. The source of inspiration, Game-Time still hopes that everyone can get through the difficult period smoothly.

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